Music can really amp up the cinematic feeling in video games, especially if game events line up with well-timed events in the music.

In this tutorial video, we’ll show you how to use AudioKinetic’s Wwise and Koreographer to tether music playback to actions in your game. We’ll cover how to set up the scripts needed to glue the programs together, and cover the process to get your music playback to drive object variables.

Give it a watch! What do you plan to do with these tools?

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