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Game Tutorial

How to Use Wwise to Drive Animations with Music

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How to Use Wwise to Drive Animations with Music

Music can really amp up the cinematic feeling in video games, especially if game events line up with well-timed events in the music.

In this tutorial video, we’ll show you how to use AudioKinetic’s Wwise and Koreographer to tether music playback to actions in your game. We’ll cover how to set up the scripts needed to glue the programs together, and cover the process to get your music playback to drive object variables.

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Synchronize Game Animations to Music with Unity 3D

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Synchronize Game Animations to Music with Unity 3D

Have you ever wanted to get your game animations to animate to the music? Have you ever wanted really close synchronization that makes it look like your game objects are reacting to or dancing with the music? It’s not an easy problem. With a couple of assets from the Unity Asset Store, you can get some pretty great animation effects with little effort.

In this tutorial, you’ll see how Unity 3D and Koreorapher can work together to get a simple, but really effective animation. It won’t take much, but it will make your game way more “juicy.”

Assets used are:

ALIBI Music - Skeleton March

Sonic Bloom - Koreographer

Polyperfect - Low Poly Ultimate Pack

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